In plain words: Giraffe learns how to judge chess positions by playing against itself, working out on its own which patterns matter instead of using rules written by people. Its judgments match those of top engines built from thousands of carefully tuned lines of expert rules.
Abstract
This report presents Giraffe, a chess engine that uses self-play to discover all its domain-specific knowledge, with minimal hand-crafted knowledge given by the programmer. Unlike previous attempts using machine learning only to perform parameter-tuning on hand-crafted evaluation functions, Giraffe's learning system also performs automatic feature extraction and pattern recognition. The trained evaluation function performs comparably to the evaluation functions of state-of-the-art chess engines - all of which containing thousands of lines of carefully hand-crafted pattern recognizers, tuned over many years by both computer chess experts and human chess masters. Giraffe is the most successful attempt thus far at using end-to-end machine learning to play chess.
Matthew Lai
arXiv:1509.01549 · cs.AI, cs.LG, cs.NE · submitted Sep 4, 2015 · updated Sep 14, 2015
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