about
MazeBase: A Sandbox for Learning from Games [pdf] (arxiv.org)
7 points by mindcrime on Nov 27, 2015 | hide | past | pdf | discuss on HN

In plain words: A sandbox of ten tiny 2D games, each a simple logic or planning puzzle, lets researchers test how well learning algorithms reason. These AI systems stayed far from perfect on easy games, yet ones trained on a simplified combat game beat StarCraft's AI.

Abstract · MazeBase: A Sandbox for Learning from Games

This paper introduces MazeBase: an environment for simple 2D games, designed as a sandbox for machine learning approaches to reasoning and planning. Within it, we create 10 simple games embodying a range of algorithmic tasks (e.g. if-then statements or set negation). A variety of neural models (fully connected, convolutional network, memory network) are deployed via reinforcement learning on these games, with and without a procedurally generated curriculum. Despite the tasks' simplicity, the performance of the models is far from optimal, suggesting directions for future development. We also demonstrate the versatility of MazeBase by using it to emulate small combat scenarios from StarCraft. Models trained on the MazeBase version can be directly applied to StarCraft, where they consistently beat the in-game AI.

Sainbayar Sukhbaatar, Arthur Szlam, Gabriel Synnaeve, Soumith Chintala, Rob Fergus
arXiv:1511.07401 · cs.LG, cs.AI, cs.NE · submitted Nov 23, 2015 · updated Jan 7, 2016
abstract · pdf · html

add comment on HN