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Photorealistic Facial Texture Inference Using Deep Neural Networks (arxiv.org)
3 points by saycheese on Dec 7, 2016 | hide | past | pdf | 1 comment on HN

In plain words: From one photo, it estimates face shape and base color, then fills in fine skin details across the face by matching patterns from a database of high-resolution face textures. The 3D renderings look as realistic as those from multi-view capture setups, from low-resolution photos.

Abstract

We present a data-driven inference method that can synthesize a photorealistic texture map of a complete 3D face model given a partial 2D view of a person in the wild. After an initial estimation of shape and low-frequency albedo, we compute a high-frequency partial texture map, without the shading component, of the visible face area. To extract the fine appearance details from this incomplete input, we introduce a multi-scale detail analysis technique based on mid-layer feature correlations extracted from a deep convolutional neural network. We demonstrate that fitting a convex combination of feature correlations from a high-resolution face database can yield a semantically plausible facial detail description of the entire face. A complete and photorealistic texture map can then be synthesized by iteratively optimizing for the reconstructed feature correlations. Using these high-resolution textures and a commercial rendering framework, we can produce high-fidelity 3D renderings that are visually comparable to those obtained with state-of-the-art multi-view face capture systems. We demonstrate successful face reconstructions from a wide range of low resolution input images, including those of historical figures. In addition to extensive evaluations, we validate the realism of our results using a crowdsourced user study.

Shunsuke Saito, Lingyu Wei, Liwen Hu, Koki Nagano, Hao Li
arXiv:1612.00523 · cs.CV, cs.GR · submitted Dec 2, 2016
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