In plain words: An agent learns to play games by watching raw screen pixels and pressing buttons, using one trial-and-error routine that figures out which controls score best. Tested across games of different types and difficulties, it learned many of them without any game-specific instructions.
Abstract · General Video Game AI: Learning from Screen Capture
General Video Game Artificial Intelligence is a general game playing framework for Artificial General Intelligence research in the video-games domain. In this paper, we propose for the first time a screen capture learning agent for General Video Game AI framework. A Deep Q-Network algorithm was applied and improved to develop an agent capable of learning to play different games in the framework. After testing this algorithm using various games of different categories and difficulty levels, the results suggest that our proposed screen capture learning agent has the potential to learn many different games using only a single learning algorithm.
Kamolwan Kunanusont, Simon M. Lucas, Diego Perez-Liebana
arXiv:1704.06945 · cs.AI · submitted Apr 23, 2017
abstract · pdf · html · Proceedings of the IEEE Conference on Evolutionary Computation 2017