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Facebook AI Research: “Optimizing the Latent Space of Generative Networks” (arxiv.org)
1 point by mr_overalls on Jul 30, 2017 | hide | past | pdf | discuss on HN

In plain words: Instead of the usual two-network guessing game, this trains an image generator by adjusting each image's noise code until its reconstruction loss is small. It still makes realistic images, in-between samples, and noise vectors that add up meaningfully, so the adversarial game is not needed.

Abstract · Optimizing the Latent Space of Generative Networks

Generative Adversarial Networks (GANs) have achieved remarkable results in the task of generating realistic natural images. In most successful applications, GAN models share two common aspects: solving a challenging saddle point optimization problem, interpreted as an adversarial game between a generator and a discriminator functions; and parameterizing the generator and the discriminator as deep convolutional neural networks. The goal of this paper is to disentangle the contribution of these two factors to the success of GANs. In particular, we introduce Generative Latent Optimization (GLO), a framework to train deep convolutional generators using simple reconstruction losses. Throughout a variety of experiments, we show that GLO enjoys many of the desirable properties of GANs: synthesizing visually-appealing samples, interpolating meaningfully between samples, and performing linear arithmetic with noise vectors; all of this without the adversarial optimization scheme.

Piotr Bojanowski, Armand Joulin, David Lopez-Paz, Arthur Szlam
arXiv:1707.05776 · stat.ML, cs.CV, cs.LG · submitted Jul 18, 2017 · updated May 20, 2019
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