In plain words: A system watches video frames and writes raw sound waves to match them, so silent clips can get audio automatically. In tests on real videos with many kinds of sounds, the audio came out fairly realistic and lined up in time with the picture.
Abstract
As two of the five traditional human senses (sight, hearing, taste, smell, and touch), vision and sound are basic sources through which humans understand the world. Often correlated during natural events, these two modalities combine to jointly affect human perception. In this paper, we pose the task of generating sound given visual input. Such capabilities could help enable applications in virtual reality (generating sound for virtual scenes automatically) or provide additional accessibility to images or videos for people with visual impairments. As a first step in this direction, we apply learning-based methods to generate raw waveform samples given input video frames. We evaluate our models on a dataset of videos containing a variety of sounds (such as ambient sounds and sounds from people/animals). Our experiments show that the generated sounds are fairly realistic and have good temporal synchronization with the visual inputs.
Yipin Zhou, Zhaowen Wang, Chen Fang, Trung Bui, Tamara L. Berg
arXiv:1712.01393 · cs.CV · submitted Dec 4, 2017 · updated Jun 1, 2018
abstract · pdf · html · Project page: http://bvision11.cs.unc.edu/bigpen/yipin/visual2sound_webpage/visual2sound.html
Paper (arXiv): https://arxiv.org/abs/1712.01393
PDF: https://arxiv.org/pdf/1712.01393