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AI Safety Gridworlds (arxiv.org)
3 points by gwern on Feb 10, 2018 | hide | past | pdf | discuss on HN

In plain words: A set of small game-like tests where an agent learns by trial and error from a reward, while being secretly scored on safe behavior like ignoring shutdown buttons and avoiding side effects. Two well-known deep learning agents failed most of these tests.

Abstract

We present a suite of reinforcement learning environments illustrating various safety properties of intelligent agents. These problems include safe interruptibility, avoiding side effects, absent supervisor, reward gaming, safe exploration, as well as robustness to self-modification, distributional shift, and adversaries. To measure compliance with the intended safe behavior, we equip each environment with a performance function that is hidden from the agent. This allows us to categorize AI safety problems into robustness and specification problems, depending on whether the performance function corresponds to the observed reward function. We evaluate A2C and Rainbow, two recent deep reinforcement learning agents, on our environments and show that they are not able to solve them satisfactorily.

Jan Leike, Miljan Martic, Victoria Krakovna, Pedro A. Ortega, Tom Everitt, Andrew Lefrancq, Laurent Orseau, Shane Legg
arXiv:1711.09883 · cs.LG, cs.AI · submitted Nov 27, 2017 · updated Nov 28, 2017
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