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World Models (arxiv.org)
1 point by godelmachine on Jun 3, 2018 | hide | past | pdf | discuss on HN

In plain words: A neural network learns a compressed memory of how a game looks and changes over time, then a tiny controller reads those features to decide actions. The controller can be trained entirely inside the network's imagined dream and still work in the real game.

Abstract

We explore building generative neural network models of popular reinforcement learning environments. Our world model can be trained quickly in an unsupervised manner to learn a compressed spatial and temporal representation of the environment. By using features extracted from the world model as inputs to an agent, we can train a very compact and simple policy that can solve the required task. We can even train our agent entirely inside of its own hallucinated dream generated by its world model, and transfer this policy back into the actual environment. An interactive version of this paper is available at https://worldmodels.github.io/

David Ha, Jürgen Schmidhuber
arXiv:1803.10122 · cs.LG, stat.ML · submitted Mar 27, 2018 · updated May 9, 2018
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