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ML Model-Based Active Exploration (arxiv.org)
2 points by harscoat on Oct 31, 2018 | hide | past | pdf | discuss on HN

In plain words: Instead of rewarding an agent for stumbling onto new situations, it plans moves toward events where its prediction models disagree, since disagreement signals novelty. It made progress at least ten times more efficiently than the usual reward-for-novelty approach.

Abstract · Model-Based Active Exploration

Efficient exploration is an unsolved problem in Reinforcement Learning which is usually addressed by reactively rewarding the agent for fortuitously encountering novel situations. This paper introduces an efficient active exploration algorithm, Model-Based Active eXploration (MAX), which uses an ensemble of forward models to plan to observe novel events. This is carried out by optimizing agent behaviour with respect to a measure of novelty derived from the Bayesian perspective of exploration, which is estimated using the disagreement between the futures predicted by the ensemble members. We show empirically that in semi-random discrete environments where directed exploration is critical to make progress, MAX is at least an order of magnitude more efficient than strong baselines. MAX scales to high-dimensional continuous environments where it builds task-agnostic models that can be used for any downstream task.

Pranav Shyam, Wojciech Jaśkowski, Faustino Gomez
arXiv:1810.12162 · cs.LG, cs.AI, cs.IT, cs.NE, stat.ML · submitted Oct 29, 2018 · updated Jun 13, 2019
abstract · pdf · html · ICML 2019. Code: https://github.com/nnaisense/max

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