In plain words: The generator injects a style at every layer of image building, so it controls big traits like pose and small details like freckles separately without labels. It made more realistic faces than earlier designs, with smoother transitions and cleaner separation of traits.
Abstract · A Style-Based Generator Architecture for Generative Adversarial Networks
We propose an alternative generator architecture for generative adversarial networks, borrowing from style transfer literature. The new architecture leads to an automatically learned, unsupervised separation of high-level attributes (e.g., pose and identity when trained on human faces) and stochastic variation in the generated images (e.g., freckles, hair), and it enables intuitive, scale-specific control of the synthesis. The new generator improves the state-of-the-art in terms of traditional distribution quality metrics, leads to demonstrably better interpolation properties, and also better disentangles the latent factors of variation. To quantify interpolation quality and disentanglement, we propose two new, automated methods that are applicable to any generator architecture. Finally, we introduce a new, highly varied and high-quality dataset of human faces.
Tero Karras, Samuli Laine, Timo Aila
arXiv:1812.04948 · cs.NE, cs.LG, stat.ML · submitted Dec 12, 2018 · updated Mar 29, 2019
abstract · pdf · html · CVPR 2019 final version
The quality and diversity of these images is incredible.