In plain words: An agent with no reward learns to spread its visits evenly across states, using a standard planner as a repeated subroutine to search for better behavior. In simple settings where every state is listed, it is guaranteed to need only a manageable amount of experience and computing.
Abstract
Suppose an agent is in a (possibly unknown) Markov Decision Process in the absence of a reward signal, what might we hope that an agent can efficiently learn to do? This work studies a broad class of objectives that are defined solely as functions of the state-visitation frequencies that are induced by how the agent behaves. For example, one natural, intrinsically defined, objective problem is for the agent to learn a policy which induces a distribution over state space that is as uniform as possible, which can be measured in an entropic sense. We provide an efficient algorithm to optimize such such intrinsically defined objectives, when given access to a black box planning oracle (which is robust to function approximation). Furthermore, when restricted to the tabular setting where we have sample based access to the MDP, our proposed algorithm is provably efficient, both in terms of its sample and computational complexities. Key to our algorithmic methodology is utilizing the conditional gradient method (a.k.a. the Frank-Wolfe algorithm) which utilizes an approximate MDP solver.
Elad Hazan, Sham M. Kakade, Karan Singh, Abby Van Soest
arXiv:1812.02690 · cs.LG, cs.AI, stat.ML · submitted Dec 6, 2018 · updated Jan 26, 2019
abstract · pdf · html · Updated experiment results; minor revisions in writing