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Learning agile and dynamic motor skills for legged robots (arxiv.org)
3 points by javierluraschi on Apr 1, 2019 | hide | past | pdf | discuss on HN

In plain words: A neural network controller learns to walk by trial and error in a simulation, then is moved onto a real four-legged robot, keeping training cheap. The dog-sized ANYmal followed speed commands precisely and efficiently, ran faster than earlier hand-designed controllers, and recovered from falls.

Abstract

Legged robots pose one of the greatest challenges in robotics. Dynamic and agile maneuvers of animals cannot be imitated by existing methods that are crafted by humans. A compelling alternative is reinforcement learning, which requires minimal craftsmanship and promotes the natural evolution of a control policy. However, so far, reinforcement learning research for legged robots is mainly limited to simulation, and only few and comparably simple examples have been deployed on real systems. The primary reason is that training with real robots, particularly with dynamically balancing systems, is complicated and expensive. In the present work, we introduce a method for training a neural network policy in simulation and transferring it to a state-of-the-art legged system, thereby leveraging fast, automated, and cost-effective data generation schemes. The approach is applied to the ANYmal robot, a sophisticated medium-dog-sized quadrupedal system. Using policies trained in simulation, the quadrupedal machine achieves locomotion skills that go beyond what had been achieved with prior methods: ANYmal is capable of precisely and energy-efficiently following high-level body velocity commands, running faster than before, and recovering from falling even in complex configurations.

Jemin Hwangbo, Joonho Lee, Alexey Dosovitskiy, Dario Bellicoso, Vassilios Tsounis, Vladlen Koltun, Marco Hutter
arXiv:1901.08652 · cs.RO, cs.LG, stat.ML · submitted Jan 24, 2019
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