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Fast Interactive Object Annotation with Curve-GCN (arxiv.org)
2 points by magoghm on Apr 8, 2019 | hide | past | pdf | discuss on HN

In plain words: A tool that draws an object's outline by predicting every point at once, instead of one after another, so a person can quickly fix mistakes. It traces more accurately than the best automatic tools and makes interactive edits 100x faster than the earlier version.

Abstract

Manually labeling objects by tracing their boundaries is a laborious process. In Polygon-RNN++ the authors proposed Polygon-RNN that produces polygonal annotations in a recurrent manner using a CNN-RNN architecture, allowing interactive correction via humans-in-the-loop. We propose a new framework that alleviates the sequential nature of Polygon-RNN, by predicting all vertices simultaneously using a Graph Convolutional Network (GCN). Our model is trained end-to-end. It supports object annotation by either polygons or splines, facilitating labeling efficiency for both line-based and curved objects. We show that Curve-GCN outperforms all existing approaches in automatic mode, including the powerful PSP-DeepLab and is significantly more efficient in interactive mode than Polygon-RNN++. Our model runs at 29.3ms in automatic, and 2.6ms in interactive mode, making it 10x and 100x faster than Polygon-RNN++.

Huan Ling, Jun Gao, Amlan Kar, Wenzheng Chen, Sanja Fidler
arXiv:1903.06874 · cs.CV, cs.LG · submitted Mar 16, 2019
abstract · pdf · html · In Computer Vision and Pattern Recognition (CVPR), Long Beach, US, 2019

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