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Generalization to Novel Objects Using Prior Relational Knowledge (arxiv.org)
1 point by sel1 on Jun 28, 2019 | hide | past | pdf | discuss on HN

In plain words: A network pairing a knowledge graph of object relations with a symbolic description of the visual scene lets agents use learned relations on unseen objects. In Sokoban and Pacman it matched baselines with 5-10x fewer training episodes, and editing the graph steered behavior sensibly.

Abstract · Generalization to Novel Objects using Prior Relational Knowledge

To solve tasks in new environments involving objects unseen during training, agents must reason over prior information about those objects and their relations. We introduce the Prior Knowledge Graph network, an architecture for combining prior information, structured as a knowledge graph, with a symbolic parsing of the visual scene, and demonstrate that this approach is able to apply learned relations to novel objects whereas the baseline algorithms fail. Ablation experiments show that the agents ground the knowledge graph relations to semantically-relevant behaviors. In both a Sokoban game and the more complex Pacman environment, our network is also more sample efficient than the baselines, reaching the same performance in 5-10x fewer episodes. Once the agents are trained with our approach, we can manipulate agent behavior by modifying the knowledge graph in semantically meaningful ways. These results suggest that our network provides a framework for agents to reason over structured knowledge graphs while still leveraging gradient based learning approaches.

Varun Kumar Vijay, Abhinav Ganesh, Hanlin Tang, Arjun Bansal
arXiv:1906.11315 · cs.AI, cs.CL · submitted Jun 26, 2019 · updated Sep 20, 2019
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