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Deep Neuroevolution of Recurrent and Discrete World Models (arxiv.org)
1 point by hardmaru on Jul 1, 2019 | hide | past | pdf | discuss on HN

In plain words: Instead of training a world model's vision, memory, and decision parts separately, this evolves all at once with a survival-of-the-fittest search. It matched the original system on a hard car-racing task and works with discrete building blocks that the usual math-based training cannot handle.

Abstract

Neural architectures inspired by our own human cognitive system, such as the recently introduced world models, have been shown to outperform traditional deep reinforcement learning (RL) methods in a variety of different domains. Instead of the relatively simple architectures employed in most RL experiments, world models rely on multiple different neural components that are responsible for visual information processing, memory, and decision-making. However, so far the components of these models have to be trained separately and through a variety of specialized training methods. This paper demonstrates the surprising finding that models with the same precise parts can be instead efficiently trained end-to-end through a genetic algorithm (GA), reaching a comparable performance to the original world model by solving a challenging car racing task. An analysis of the evolved visual and memory system indicates that they include a similar effective representation to the system trained through gradient descent. Additionally, in contrast to gradient descent methods that struggle with discrete variables, GAs also work directly with such representations, opening up opportunities for classical planning in latent space. This paper adds additional evidence on the effectiveness of deep neuroevolution for tasks that require the intricate orchestration of multiple components in complex heterogeneous architectures.

Sebastian Risi, Kenneth O. Stanley
arXiv:1906.08857 · cs.NE, cs.AI · submitted Apr 28, 2019
abstract · pdf · html

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