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What Makes a Good Story? Designing Composite Rewards for Visual Storytelling (arxiv.org)
4 points by sel1 on Sep 13, 2019 | hide | past | pdf | discuss on HN

In plain words: Instead of grading stories by counting words that match a reference, the system rewards a story for staying on topic with the pictures, flowing logically, and sounding lively. Trained this way, it beat the usual word-matching approach on both old scores and human ratings.

Abstract · What Makes A Good Story? Designing Composite Rewards for Visual Storytelling

Previous storytelling approaches mostly focused on optimizing traditional metrics such as BLEU, ROUGE and CIDEr. In this paper, we re-examine this problem from a different angle, by looking deep into what defines a realistically-natural and topically-coherent story. To this end, we propose three assessment criteria: relevance, coherence and expressiveness, which we observe through empirical analysis could constitute a "high-quality" story to the human eye. Following this quality guideline, we propose a reinforcement learning framework, ReCo-RL, with reward functions designed to capture the essence of these quality criteria. Experiments on the Visual Storytelling Dataset (VIST) with both automatic and human evaluations demonstrate that our ReCo-RL model achieves better performance than state-of-the-art baselines on both traditional metrics and the proposed new criteria.

Junjie Hu, Yu Cheng, Zhe Gan, Jingjing Liu, Jianfeng Gao, Graham Neubig
arXiv:1909.05316 · cs.CL · submitted Sep 11, 2019 · updated Feb 25, 2020
abstract · pdf · html · Accepted paper in Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI) 2020

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