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Deep Q-Network for Angry Birds (arxiv.org)
2 points by sel1 on Oct 7, 2019 | hide | past | pdf | discuss on HN

In plain words: A trial-and-error learning agent watches the game screen and learns which slingshot shots to take, trained on a collection of recorded game frames. It was tested on the first 21 levels against earlier competition entries and volunteer human players.

Abstract

Angry Birds is a popular video game in which the player is provided with a sequence of birds to shoot from a slingshot. The task of the game is to destroy all green pigs with maximum possible score. Angry Birds appears to be a difficult task to solve for artificially intelligent agents due to the sequential decision-making, non-deterministic game environment, enormous state and action spaces and requirement to differentiate between multiple birds, their abilities and optimum tapping times. We describe the application of Deep Reinforcement learning by implementing Double Dueling Deep Q-network to play Angry Birds game. One of our main goals was to build an agent that is able to compete with previous participants and humans on the first 21 levels. In order to do so, we have collected a dataset of game frames that we used to train our agent on. We present different approaches and settings for DQN agent. We evaluate our agent using results of the previous participants of AIBirds competition, results of volunteer human players and present the results of AIBirds 2018 competition.

Ekaterina Nikonova, Jakub Gemrot
arXiv:1910.01806 · cs.AI · submitted Oct 4, 2019 · updated Oct 14, 2019
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