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RLCard: A Toolkit for Reinforcement Learning in Card Games (arxiv.org)
3 points by sel1 on Oct 11, 2019 | hide | past | pdf | discuss on HN

In plain words: Built a free toolkit that turns card games like Blackjack, poker, UNO, and Mahjong into simple practice environments where computer players learn by trial and error despite hidden cards. Tests with standard learning agents show each game trains reliably, even with many players and rare rewards.

Abstract

RLCard is an open-source toolkit for reinforcement learning research in card games. It supports various card environments with easy-to-use interfaces, including Blackjack, Leduc Hold'em, Texas Hold'em, UNO, Dou Dizhu and Mahjong. The goal of RLCard is to bridge reinforcement learning and imperfect information games, and push forward the research of reinforcement learning in domains with multiple agents, large state and action space, and sparse reward. In this paper, we provide an overview of the key components in RLCard, a discussion of the design principles, a brief introduction of the interfaces, and comprehensive evaluations of the environments. The codes and documents are available at https://github.com/datamllab/rlcard

Daochen Zha, Kwei-Herng Lai, Yuanpu Cao, Songyi Huang, Ruzhe Wei, Junyu Guo, Xia Hu
arXiv:1910.04376 · cs.AI · submitted Oct 10, 2019 · updated Feb 14, 2020
abstract · pdf · html · AAAI-20 Workshop on Reinforcement Learning in Games

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