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Graph2Plan: Learning Floorplan Generation from Layout Graphs (arxiv.org)
55 points by nonoesp on May 13, 2020 | hide | past | pdf | 6 comments on HN

In plain words: Users sketch a building outline and pick room counts and layout constraints, which are matched to similar plans and fed to a network that draws the floorplan. Trained on 80,000 real plans, it outputs room boxes fitting both the outline and the chosen layout.

Abstract

We introduce a learning framework for automated floorplan generation which combines generative modeling using deep neural networks and user-in-the-loop designs to enable human users to provide sparse design constraints. Such constraints are represented by a layout graph. The core component of our learning framework is a deep neural network, Graph2Plan, which converts a layout graph, along with a building boundary, into a floorplan that fulfills both the layout and boundary constraints. Given an input building boundary, we allow a user to specify room counts and other layout constraints, which are used to retrieve a set of floorplans, with their associated layout graphs, from a database. For each retrieved layout graph, along with the input boundary, Graph2Plan first generates a corresponding raster floorplan image, and then a refined set of boxes representing the rooms. Graph2Plan is trained on RPLAN, a large-scale dataset consisting of 80K annotated floorplans. The network is mainly based on convolutional processing over both the layout graph, via a graph neural network (GNN), and the input building boundary, as well as the raster floorplan images, via conventional image convolution.

Ruizhen Hu, Zeyu Huang, Yuhan Tang, Oliver van Kaick, Hao Zhang, Hui Huang
arXiv:2004.13204 · cs.CV, cs.GR · submitted Apr 27, 2020
abstract · pdf · html

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Good, now teach it Pattern Language.

Christopher Alexander FTW!

https://www.livingneighborhoods.org/ht-0/bln-exp.htm

OMG! This exists! I have been thinking about doing something similar.
Reminds me of similar work done with genetic algorithms: https://www.joelsimon.net/evo_floorplans.html
Also reminds me of Joris Dorman's cyclic dungeon work for the game Unexplored: https://www.youtube.com/watch?v=_wvkTT-6P3Q
A similar model is #HouseGAN done by researchers Nelson Nauata & Chin-Yi Cheng at Autodesk Research in 2019.

Post → https://nono.ma/housegan Paper → https://arxiv.org/abs/2003.06988 GIF → https://nono.imgix.net/img/u/post-housegan-200401.gif?ixlib=...

Could be cool to expand this to electoral map building. Then you don't even need to manually draw the lines. Publish the loose constraints & the source data & everyone can regenerate their own electoral map to confirm no funny business.