In plain words: Instead of a designer listing all possible games, this system learns what games look like from gameplay video and invents new ones. In a human study, new games matched human ones for challenge, and one matched a human game on fun, frustration, and likeability.
Abstract · Conceptual Game Expansion
Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for the system to author. In this paper, we instead learn representations of existing games from gameplay video and use these to approximate a search space of novel games. In a human subject study we demonstrate that these novel games are indistinguishable from human games in terms of challenge, and that one of the novel games was equivalent to one of the human games in terms of fun, frustration, and likeability.
Matthew Guzdial, Mark Riedl
arXiv:2002.09636 · cs.AI · submitted Feb 22, 2020 · updated Feb 19, 2021
abstract · pdf · html · 14 pages, 6 figures, 2 tables, IEEE Transactions on Games