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Rendering deep implicit signed distance fns with differenciable sphere tracing (arxiv.org)
1 point by harperlee on Dec 10, 2020 | hide | past | pdf | discuss on HN

In plain words: A renderer draws 3D shapes stored as a neural network, cutting the many surface checks so it runs on a normal graphics card. Errors in the 2D picture flow back to fix the 3D shape, rebuilding accurate geometry from sparse depth or photos.

Abstract · DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracing

We propose a differentiable sphere tracing algorithm to bridge the gap between inverse graphics methods and the recently proposed deep learning based implicit signed distance function. Due to the nature of the implicit function, the rendering process requires tremendous function queries, which is particularly problematic when the function is represented as a neural network. We optimize both the forward and backward passes of our rendering layer to make it run efficiently with affordable memory consumption on a commodity graphics card. Our rendering method is fully differentiable such that losses can be directly computed on the rendered 2D observations, and the gradients can be propagated backwards to optimize the 3D geometry. We show that our rendering method can effectively reconstruct accurate 3D shapes from various inputs, such as sparse depth and multi-view images, through inverse optimization. With the geometry based reasoning, our 3D shape prediction methods show excellent generalization capability and robustness against various noises.

Shaohui Liu, Yinda Zhang, Songyou Peng, Boxin Shi, Marc Pollefeys, Zhaopeng Cui
arXiv:1911.13225 · cs.CV, cs.GR · submitted Nov 29, 2019 · updated Jun 11, 2020
abstract · pdf · html · Camera-ready version to appear in CVPR 2020. Project page: http://b1ueber2y.me/projects/DIST-Renderer

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