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FastNeRF: High-Fidelity Neural Rendering at 200FPS (arxiv.org)
1 point by jonbaer on May 19, 2021 | hide | past | pdf | discuss on HN

In plain words: A 3D scene is stored as a color map at every point in space, then looked up by viewing direction to paint each pixel, like a graphics cache. It renders photorealistic views at 200 frames per second, 3000 times faster than the original while keeping image quality.

Abstract

Recent work on Neural Radiance Fields (NeRF) showed how neural networks can be used to encode complex 3D environments that can be rendered photorealistically from novel viewpoints. Rendering these images is very computationally demanding and recent improvements are still a long way from enabling interactive rates, even on high-end hardware. Motivated by scenarios on mobile and mixed reality devices, we propose FastNeRF, the first NeRF-based system capable of rendering high fidelity photorealistic images at 200Hz on a high-end consumer GPU. The core of our method is a graphics-inspired factorization that allows for (i) compactly caching a deep radiance map at each position in space, (ii) efficiently querying that map using ray directions to estimate the pixel values in the rendered image. Extensive experiments show that the proposed method is 3000 times faster than the original NeRF algorithm and at least an order of magnitude faster than existing work on accelerating NeRF, while maintaining visual quality and extensibility.

Stephan J. Garbin, Marek Kowalski, Matthew Johnson, Jamie Shotton, Julien Valentin
arXiv:2103.10380 · cs.CV · submitted Mar 18, 2021 · updated Apr 15, 2021
abstract · pdf · html · main paper: 10 pages, 6 figures; supplementary: 10 pages, 17 figures

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