In plain words: It learns human motion from ordinary videos instead of costly motion capture, fixing rough pose guesses by enforcing physics rules like gravity and ground contact to produce realistic 3D movement. The corrected motions beat earlier pose estimates and yield more physically believable generated motion.
Abstract · Physics-based Human Motion Estimation and Synthesis from Videos
Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we propose a framework for training generative models of physically plausible human motion directly from monocular RGB videos, which are much more widely available. At the core of our method is a novel optimization formulation that corrects imperfect image-based pose estimations by enforcing physics constraints and reasons about contacts in a differentiable way. This optimization yields corrected 3D poses and motions, as well as their corresponding contact forces. Results show that our physically-corrected motions significantly outperform prior work on pose estimation. We can then use these to train a generative model to synthesize future motion. We demonstrate both qualitatively and quantitatively improved motion estimation, synthesis quality and physical plausibility achieved by our method on the Human3.6m dataset~\cite{h36m_pami} as compared to prior kinematic and physics-based methods. By enabling learning of motion synthesis from video, our method paves the way for large-scale, realistic and diverse motion synthesis. Project page: \url{https://nv-tlabs.github.io/publication/iccv_2021_physics/}
Kevin Xie, Tingwu Wang, Umar Iqbal, Yunrong Guo, Sanja Fidler, Florian Shkurti
arXiv:2109.09913 · cs.CV · submitted Sep 21, 2021 · updated Aug 11, 2022
abstract · pdf · html · To appear in ICCV 2021