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Insights from the NeurIPS 2021 NetHack Challenge (arxiv.org)
2 points by pramodbiligiri on Mar 27, 2022 | hide | past | pdf | discuss on HN

In plain words: A competition had AI agents play the dungeon game NetHack, trying to survive and win by exploring, fighting, and using items. Rule-based bots beat the deep-learning ones by a large margin, yet no agent came close to winning.

Abstract · Insights From the NeurIPS 2021 NetHack Challenge

In this report, we summarize the takeaways from the first NeurIPS 2021 NetHack Challenge. Participants were tasked with developing a program or agent that can win (i.e., 'ascend' in) the popular dungeon-crawler game of NetHack by interacting with the NetHack Learning Environment (NLE), a scalable, procedurally generated, and challenging Gym environment for reinforcement learning (RL). The challenge showcased community-driven progress in AI with many diverse approaches significantly beating the previously best results on NetHack. Furthermore, it served as a direct comparison between neural (e.g., deep RL) and symbolic AI, as well as hybrid systems, demonstrating that on NetHack symbolic bots currently outperform deep RL by a large margin. Lastly, no agent got close to winning the game, illustrating NetHack's suitability as a long-term benchmark for AI research.

Eric Hambro, Sharada Mohanty, Dmitrii Babaev, Minwoo Byeon, Dipam Chakraborty, Edward Grefenstette, Minqi Jiang, Daejin Jo, Anssi Kanervisto, Jongmin Kim, Sungwoong Kim, Robert Kirk, et al.
arXiv:2203.11889 · cs.LG, cs.AI, cs.NE, cs.SC, stat.ML · submitted Mar 22, 2022
abstract · pdf · html · Under review at PMLR for the NeuRIPS 2021 Competition Workshop Track, 10 pages + 10 in appendices

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