In plain words: A program picks where to put each new camera so the photos teach a 3D scene model to render any viewpoint cleanly, even in cluttered rooms. It beats fixed camera setups and earlier camera-picking tricks at making free-viewpoint views look good.
Abstract · Improving NeRF Quality by Progressive Camera Placement for Unrestricted Navigation in Complex Environments
Neural Radiance Fields, or NeRFs, have drastically improved novel view synthesis and 3D reconstruction for rendering. NeRFs achieve impressive results on object-centric reconstructions, but the quality of novel view synthesis with free-viewpoint navigation in complex environments (rooms, houses, etc) is often problematic. While algorithmic improvements play an important role in the resulting quality of novel view synthesis, in this work, we show that because optimizing a NeRF is inherently a data-driven process, good quality data play a fundamental role in the final quality of the reconstruction. As a consequence, it is critical to choose the data samples -- in this case the cameras -- in a way that will eventually allow the optimization to converge to a solution that allows free-viewpoint navigation with good quality. Our main contribution is an algorithm that efficiently proposes new camera placements that improve visual quality with minimal assumptions. Our solution can be used with any NeRF model and outperforms baselines and similar work.
Georgios Kopanas, George Drettakis
arXiv:2309.00014 · cs.CV, cs.GR, eess.IV · submitted Aug 24, 2023 · updated Sep 4, 2023
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Don't worry about taking stills or optimal placement of the camera for stills, because all the information you need is captured in the process of taking a decent 3D video scan of each room. And each frame of that 3D video captures important information not only from the objects it's closest to, but also of the objects across the room, including which objects may partially or completely occlude other objects.