In plain words: A tool strips glass reflections from phone photos, using an optional second shot facing the opposite way to tell what's a reflection. It trains only on fake reflections mixed into real unprocessed photos, and that data choice beat every design change in earlier systems.
Abstract
We describe a system to remove real-world reflections from images for consumer photography. Our system operates on linear (RAW) photos, and accepts an optional contextual photo looking in the opposite direction (e.g., the "selfie" camera on a mobile device). This optional photo disambiguates what should be considered the reflection. The system is trained solely on synthetic mixtures of real RAW photos, which we combine using a reflection simulation that is photometrically and geometrically accurate. Our system comprises a base model that accepts the captured photo and optional context photo as input, and runs at 256p, followed by an up-sampling model that transforms 256p images to full resolution. The system produces preview images at 1K in 4.5-6.5s on a MacBook or iPhone 14 Pro. We show SOTA results on RAW photos that were captured in the field to embody typical consumer photos, and show that training on RAW simulation data improves performance more than the architectural variations among prior works.
Eric Kee, Adam Pikielny, Kevin Blackburn-Matzen, Marc Levoy
arXiv:2404.14414 · cs.CV · submitted Feb 28, 2024 · updated Apr 6, 2025
abstract · pdf · html · 8 pages plus 17 pages of supplemental material
This would just be a fully electronic/computational version of a mechanical polarizing filter.