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BlenderAlchemy: Editing 3D Graphics with Vision-Language Models (arxiv.org)
2 points by PaulHoule on May 1, 2024 | hide | past | pdf | discuss on HN

In plain words: A vision-language model proposes Blender edits, checks the rendered result, and retries until the scene matches the request, using generated reference images to pin down vague descriptions. It can handle tedious jobs like materials, shapes, and lighting that normally take hundreds of manual steps.

Abstract

Graphics design is important for various applications, including movie production and game design. To create a high-quality scene, designers usually need to spend hours in software like Blender, in which they might need to interleave and repeat operations, such as connecting material nodes, hundreds of times. Moreover, slightly different design goals may require completely different sequences, making automation difficult. In this paper, we propose a system that leverages Vision-Language Models (VLMs), like GPT-4V, to intelligently search the design action space to arrive at an answer that can satisfy a user's intent. Specifically, we design a vision-based edit generator and state evaluator to work together to find the correct sequence of actions to achieve the goal. Inspired by the role of visual imagination in the human design process, we supplement the visual reasoning capabilities of VLMs with "imagined" reference images from image-generation models, providing visual grounding of abstract language descriptions. In this paper, we provide empirical evidence suggesting our system can produce simple but tedious Blender editing sequences for tasks such as editing procedural materials and geometry from text and/or reference images, as well as adjusting lighting configurations for product renderings in complex scenes.

Ian Huang, Guandao Yang, Leonidas Guibas
arXiv:2404.17672 · cs.CV, cs.GR · submitted Apr 26, 2024 · updated Aug 2, 2024
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