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Infinite Texture: Text-Guided High Resolution Diffusion Texture Synthesis (arxiv.org)
2 points by PaulHoule on May 23, 2024 | hide | past | pdf | discuss on HN

In plain words: Starting from one texture patch made from a text prompt, it teaches an image generator that patch's look, then blends its guesses to extend the pattern to any size. Unlike patch-based or earlier deep-learning texture synthesis, it makes arbitrarily large high-resolution textures on one GPU.

Abstract · Infinite Texture: Text-guided High Resolution Diffusion Texture Synthesis

We present Infinite Texture, a method for generating arbitrarily large texture images from a text prompt. Our approach fine-tunes a diffusion model on a single texture, and learns to embed that statistical distribution in the output domain of the model. We seed this fine-tuning process with a sample texture patch, which can be optionally generated from a text-to-image model like DALL-E 2. At generation time, our fine-tuned diffusion model is used through a score aggregation strategy to generate output texture images of arbitrary resolution on a single GPU. We compare synthesized textures from our method to existing work in patch-based and deep learning texture synthesis methods. We also showcase two applications of our generated textures in 3D rendering and texture transfer.

Yifan Wang, Aleksander Holynski, Brian L. Curless, Steven M. Seitz
arXiv:2405.08210 · cs.CV · submitted May 13, 2024
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