In plain words: They tested three fixes—training on tricky hand-made positions, repeating that training, and changing the network's design—to stop looping attacks that beat superhuman Go AIs. Each blocked known attacks but fell to newly trained attackers, which mostly found the same looping trick again.
Abstract
Prior work found that superhuman Go AIs can be defeated by simple adversarial strategies, especially "cyclic" attacks. In this paper, we study whether adding natural countermeasures can achieve robustness in Go, a favorable domain for robustness since it benefits from incredible average-case capability and a narrow, innately adversarial setting. We test three defenses: adversarial training on hand-constructed positions, iterated adversarial training, and changing the network architecture. We find that though some of these defenses protect against previously discovered attacks, none withstand freshly trained adversaries. Furthermore, most of the reliably effective attacks these adversaries discover are different realizations of the same overall class of cyclic attacks. Our results suggest that building robust AI systems is challenging even with extremely superhuman systems in some of the most tractable settings, and highlight two key gaps: efficient generalization of defenses, and diversity in training. For interactive examples of attacks and a link to our codebase, see https://goattack.far.ai.
Tom Tseng, Euan McLean, Kellin Pelrine, Tony T. Wang, Adam Gleave
arXiv:2406.12843 · cs.LG, cs.AI, stat.ML · submitted Jun 18, 2024 · updated Jan 14, 2025
abstract · pdf · html · 63 pages, AAAI 2025