In plain words: A new setup lets each AI agent spot and drop actions that would hurt social interactions, then pick friendlier ones. Unlike usual agents working alone, they formed cliques with ranks around a chosen leader and organized group activities on their own.
Abstract · Can Agents Spontaneously Form a Society? Introducing a Novel Architecture for Generative Multi-Agents to Elicit Social Emergence
Generative agents have demonstrated impressive capabilities in specific tasks, but most of these frameworks focus on independent tasks and lack attention to social interactions. We introduce a generative agent architecture called ITCMA-S, which includes a basic framework for individual agents and a framework called LTRHA that supports social interactions among multi-agents. This architecture enables agents to identify and filter out behaviors that are detrimental to social interactions, guiding them to choose more favorable actions. We designed a sandbox environment to simulate the natural evolution of social relationships among multiple identity-less agents for experimental evaluation. The results showed that ITCMA-S performed well on multiple evaluation indicators, demonstrating its ability to actively explore the environment, recognize new agents, and acquire new information through continuous actions and dialogue. Observations show that as agents establish connections with each other, they spontaneously form cliques with internal hierarchies around a selected leader and organize collective activities.
H. Zhang, J. Yin, M. Jiang, C. Su
arXiv:2409.06750 · cs.MA, cs.AI, cs.HC, cs.LG · submitted Sep 10, 2024 · updated Nov 19, 2024
abstract · pdf · html · 13 pages, 8 figures
Regardless, their results are very interesting! Dedicated doomers may remember that Stanford did a proof of concept for this almost exactly a year ago, but it was focused on “believability” of the society rather than the society’s collective ability to perform tasks: https://hai.stanford.edu/news/computational-agents-exhibit-b...
On a humorous side note: I was curious about their choice of a fun name for their simulated environment — “IrollanValley” - in an otherwise very empirical and dry paper, and was excited to learn something about Chinese folklore! But, uhh no lol, it’s just a reference to the video game Heroes of Might and Magic https://mightandmagic.fandom.com/wiki/Irollan
Thanks for posting! I’ve gotta hurry up and publish before this gets out of hand. In addition to the need for a Society of Mind discussion in any follow up paper, I personally hope to see a discussion of Terminator’s SkyNet, as well…