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WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction (arxiv.org)
1 point by jinqueeny on Feb 18, 2025 | hide | past | pdf | discuss on HN

In plain words: It builds a moving 3D human avatar from a one-camera video, using a picture generator to invent body parts the camera never saw while keeping them consistent with the footage. It renders unseen parts more photorealistically than methods that need the whole body filmed.

Abstract

In this paper, we present WonderHuman to reconstruct dynamic human avatars from a monocular video for high-fidelity novel view synthesis. Previous dynamic human avatar reconstruction methods typically require the input video to have full coverage of the observed human body. However, in daily practice, one typically has access to limited viewpoints, such as monocular front-view videos, making it a cumbersome task for previous methods to reconstruct the unseen parts of the human avatar. To tackle the issue, we present WonderHuman, which leverages 2D generative diffusion model priors to achieve high-quality, photorealistic reconstructions of dynamic human avatars from monocular videos, including accurate rendering of unseen body parts. Our approach introduces a Dual-Space Optimization technique, applying Score Distillation Sampling (SDS) in both canonical and observation spaces to ensure visual consistency and enhance realism in dynamic human reconstruction. Additionally, we present a View Selection strategy and Pose Feature Injection to enforce the consistency between SDS predictions and observed data, ensuring pose-dependent effects and higher fidelity in the reconstructed avatar. In the experiments, our method achieves SOTA performance in producing photorealistic renderings from the given monocular video, particularly for those challenging unseen parts. The project page and source code can be found at https://wyiguanw.github.io/WonderHuman/.

Zilong Wang, Zhiyang Dou, Yuan Liu, Cheng Lin, Xiao Dong, Yunhui Guo, Chenxu Zhang, Xin Li, Wenping Wang, Xiaohu Guo
arXiv:2502.01045 · cs.CV, cs.GR · submitted Feb 3, 2025 · updated Oct 5, 2025
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Also discussed: Feb 2025 (38 points, 6 comments)