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16-Bit to 1-Bit: Visual KV Cache Quantization for Efficient Multimodal LLMs (arxiv.org)
87 points by PaulHoule on Mar 5, 2025 | hide | past | pdf | 1 comment on HN

In plain words: It squeezes the stored memory of past tokens, which speeds up generation, down to just 1 bit per number, using rescaling and calibration to keep the values accurate. On the tested multimodal models it ran 10 times faster while keeping answers intact.

Abstract · CalibQuant: 1-Bit KV Cache Quantization for Multimodal LLMs

Multimodal Large Language Models (MLLMs) have demonstrated remarkable performance across diverse applications. However, their computational overhead during deployment remains a critical bottleneck. While Key-Value (KV) caching effectively trades memory for computation to enhance inference efficiency, the growing memory footprint from extensive KV caches significantly reduces throughput and restricts prolonged deployment on memory-constrained GPU devices. To address this challenge, we propose CalibQuant, a simple yet highly effective visual quantization strategy that drastically reduces both memory and computational overhead. Specifically, CalibQuant introduces an extreme 1-bit quantization scheme, complemented by novel post-scaling and calibration techniques tailored to the intrinsic patterns of KV caches, thereby ensuring high efficiency without compromising model performance. Leveraging Triton for runtime optimization, we achieve a 10x throughput increase on InternVL models. Our method is designed to be plug-and-play, seamlessly integrating with various existing MLLMs without requiring architectural changes. Extensive experiments confirm that our approach significantly reduces memory usage while maintaining computational efficiency and preserving multimodal capabilities. Codes are available at https://github.com/insuhan/calibquant.

Insu Han, Zeliang Zhang, Zhiyuan Wang, Yifan Zhu, Susan Liang, Jiani Liu, Haiting Lin, Mingjie Zhao, Chenliang Xu, Kun Wan, Wentian Zhao
arXiv:2502.14882 · cs.CV · submitted Feb 15, 2025 · updated Mar 24, 2025
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Have they published their code?