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Generative Blocks World: Moving Things Around in Pictures (arxiv.org)
3 points by PaulHoule on Jul 9, 2025 | hide | past | pdf | discuss on HN

In plain words: It splits a picture's scene into simple 3D blocks, grouped at different sizes so you can move whole objects or small details, then redraws the image. Its texture hints keep objects looking like themselves and beat earlier tricks on picture quality and editability.

Abstract

We describe Generative Blocks World to interact with the scene of a generated image by manipulating simple geometric abstractions. Our method represents scenes as assemblies of convex 3D primitives, and the same scene can be represented by different numbers of primitives, allowing an editor to move either whole structures or small details. Once the scene geometry has been edited, the image is generated by a flow-based method, which is conditioned on depth and a texture hint. Our texture hint takes into account the modified 3D primitives, exceeding the texture-consistency provided by existing techniques. These texture hints (a) allow accurate object and camera moves and (b) preserve the identity of objects. Our experiments demonstrate that our approach outperforms prior works in visual fidelity, editability, and compositional generalization.

Vaibhav Vavilala, Seemandhar Jain, Rahul Vasanth, D. A. Forsyth, Anand Bhattad
arXiv:2506.20703 · cs.GR, cs.CV · submitted Jun 25, 2025 · updated Mar 20, 2026
abstract · pdf · html · ICLR 2026 34 pages, 25 figures, 4 tables

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