In plain words: Instead of needing exact camera positions, it guesses each camera's viewing direction and the scene shape together, merging photos into one shared 3D space before placing the small blobs used for rendering. It stays aligned and renders well even with rough poses, where the usual pose-dependent approach fails.
Abstract
While generalizable 3D Gaussian splatting enables efficient, high-quality rendering of unseen scenes, it heavily depends on precise camera poses for accurate geometry. In real-world scenarios, obtaining accurate poses is challenging, leading to noisy pose estimates and geometric misalignments. To address this, we introduce SHARE, a pose-free, feed-forward Gaussian splatting framework that overcomes these ambiguities by joint shape and camera rays estimation. Instead of relying on explicit 3D transformations, SHARE builds a pose-aware canonical volume representation that seamlessly integrates multi-view information, reducing misalignment caused by inaccurate pose estimates. Additionally, anchor-aligned Gaussian prediction enhances scene reconstruction by refining local geometry around coarse anchors, allowing for more precise Gaussian placement. Extensive experiments on diverse real-world datasets show that our method achieves robust performance in pose-free generalizable Gaussian splatting. Code is avilable at https://github.com/youngju-na/SHARE
Youngju Na, Taeyeon Kim, Jumin Lee, Kyu Beom Han, Woo Jae Kim, Sung-eui Yoon
arXiv:2505.22978 · cs.CV · submitted May 29, 2025 · updated Oct 21, 2025
abstract · pdf · html · ICIP 2025 (Best Student Paper Award) Code available at: https://github.com/youngju-na/SHARE