In plain words: A video relighting model paints new lighting onto many views of a room, which are baked into one 3D model you can explore. Instead of guessing a scene's materials and lights, it relights whole real rooms and renders new viewpoints under the new lighting.
Abstract
We present a method for relighting 3D reconstructions of large room-scale environments. Existing solutions for 3D scene relighting often require solving under-determined or ill-conditioned inverse rendering problems, and are as such unable to produce high-quality results on complex real-world scenes. Though recent progress in using generative image and video diffusion models for relighting has been promising, these techniques are either limited to 2D image and video relighting or 3D relighting of individual objects. Our approach enables controllable 3D relighting of room-scale scenes by distilling the outputs of a video-to-video relighting diffusion model into a 3D reconstruction. This side-steps the need to solve a difficult inverse rendering problem, and results in a flexible system that can relight 3D reconstructions of complex real-world scenes. We validate our approach on both synthetic and real-world datasets to show that it can faithfully render novel views of scenes under new lighting conditions.
Xiaoyan Xing, Philipp Henzler, Junhwa Hur, Runze Li, Jonathan T. Barron, Pratul P. Srinivasan, Dor Verbin
arXiv:2601.16272 · cs.CV · submitted Jan 22, 2026 · updated Jan 29, 2026
abstract · pdf · html · project page: https://gr3en-relight.github.io/