In plain words: Unlike usual reading tests, where the answer sits in one short phrase of a given passage, this task hides it in a text world the agent must explore and act in. Machines struggle badly, while people answer with little trouble.
Abstract
Humans observe and interact with the world to acquire knowledge. However, most existing machine reading comprehension (MRC) tasks miss the interactive, information-seeking component of comprehension. Such tasks present models with static documents that contain all necessary information, usually concentrated in a single short substring. Thus, models can achieve strong performance through simple word- and phrase-based pattern matching. We address this problem by formulating a novel text-based question answering task: Question Answering with Interactive Text (QAit). In QAit, an agent must interact with a partially observable text-based environment to gather information required to answer questions. QAit poses questions about the existence, location, and attributes of objects found in the environment. The data is built using a text-based game generator that defines the underlying dynamics of interaction with the environment. We propose and evaluate a set of baseline models for the QAit task that includes deep reinforcement learning agents. Experiments show that the task presents a major challenge for machine reading systems, while humans solve it with relative ease.
Xingdi Yuan, Marc-Alexandre Cote, Jie Fu, Zhouhan Lin, Christopher Pal, Yoshua Bengio, Adam Trischler
arXiv:1908.10909 · cs.CL, cs.LG · submitted Aug 28, 2019
abstract · pdf · html · EMNLP 2019