In plain words: Unlike usual reading tests, where the answer sits in one short phrase of a given passage, this task hides it in a text world the agent must explore and act in. Machines struggle badly, while people answer with little trouble.
Abstract · Interactive Language Learning by Question Answering
Humans observe and interact with the world to acquire knowledge. However, most existing machine reading comprehension (MRC) tasks miss the interactive, information-seeking component of comprehension. Such tasks present models with static documents that contain all necessary information, usually concentrated in a single short substring. Thus, models can achieve strong performance through simple word- and phrase-based pattern matching. We address this problem by formulating a novel text-based question answering task: Question Answering with Interactive Text (QAit). In QAit, an agent must interact with a partially observable text-based environment to gather information required to answer questions. QAit poses questions about the existence, location, and attributes of objects found in the environment. The data is built using a text-based game generator that defines the underlying dynamics of interaction with the environment. We propose and evaluate a set of baseline models for the QAit task that includes deep reinforcement learning agents. Experiments show that the task presents a major challenge for machine reading systems, while humans solve it with relative ease.
Xingdi Yuan, Marc-Alexandre Cote, Jie Fu, Zhouhan Lin, Christopher Pal, Yoshua Bengio, Adam Trischler
arXiv:1908.10909 · cs.CL, cs.LG · submitted Aug 28, 2019
abstract · pdf · html · EMNLP 2019